Photoshopcafe: Introduction to Photoshop 3D
17 February 2012, Comments left: 0, Views: 0
photoshopcafe : Introduction to Photoshop 3D (Reup LInks)
English | 4 Hours | 938x592 | H264 | 10fps 517kbps | AAC 64kbps | 1.86GB
This unique disk will teach you the basics of 3D. Then you will understand how to use the 3D tools in Photoshop for yourself. You'll learn about 3D objects (Geometry), lighting, custom texturing and more. This training provides a comprehensive, overview of the 3D workflow and features of Photoshop CS5 Extended. This DVD will also address the concept of importing and exporting 3D objects from 3rd party programs. Understand UV map texturing, Image Based lighting, general lighting techniques and texturing. create a single 3D scene with multiple 3D objects in a visual story line.
This fast loading DVD ROM contains 4 hours of brand new sharp video. The advanced interface allows the user to instantly jump to any of the lessons with complete control over the playback including Full Screen. All the lesson files are included, so you can follow along at your own pace!
Chapter 1: 3D workflow overview
Introduction to the DVD
View the introduction as to the motive of the lessons in this DVD.
1. 3D Navigation Overview
Take a tour of the 3D navigational capabilities in CS5 Extended. Get oriented quickly.
2. 3D Axis Navigation
Learn how to navigate your 3D models via the 3D Axis tool.
3. Applying photos to 3D primitives
This is an introduction to surface mapping simple 3D shapes with photographic imagery.
4. Editing the 3D texture using layers
A quick introduction to how to apply the power of layers to edit the surface of your 3D model.
5. Applying bump textures to the 3D model
A quick introduction to how to apply bump surfaces to a 3D model using photographic imagery.
6. Creative use of Specular maps on 3D model
A quick introduction to how to apply specular maps so that only localized surfaces of your choice will reflect light.
Custom creating 3D in Repousse
7. Creating 3D logos in Repousse
quick introduction to how to apply specular maps so that only localized surfaces of your choice will reflect light.
8. Creating Displacement Maps
A fun tutorial on how to create 3D geometry with the use of displacement maps to create water.
9. Merging multiple Objects in a single 3D scene
See how easy it is to merge multiple 3D objects into a single 3D scene.
10. Lighting your 3D Scene
A fun tutorial on light your models to match the light style of your photographic background.
11. Rendering the 3D Scene
Learn the basics on using rendering to preview the final look.
12. Creating the 3D Ocean
Learn the basics on using texturing techniques to get an ocean wave effect.
13. Custom Creating Textures
Learn how to alter the textures that CS5 originally applied to your model so that the surface reflect your personal vision.
14. Applying Environment Maps
Learn how to alter the lighting in as scene using environment maps.
15. Applying 3D Depth Of Field
Get the shallow depth of field that you are used to from a camera into a 3D environment.
16. Applying IBL-Image Based Lighting
17. Using photos to create your light source.
18. Applying Multiple Lights
Using additional light sources in your 3D scene.
19. Creating, bump, specular and reflection maps from a single photographic image
Learn how to pull bump, spec. and reflection maps from a single photo to apply to your 3D model
UV mapping Overview & Importing and Exporting 3rd party 3D objects
20. UV Map overview in a 3rd party 3D program and exporting the model
Using a 3rd party program to export your model in to a format that CS5 will understand.
21. UV Map texturing and creating seamless textures CS5
Texturing your model using the UV with seamless textures from any photo.
22. Painting on your 3D model
Learn how to use your painting tools to edit directly on your model.
23. Texturing effects on your 3D model
Learn how to continue adding texture effects using the power of layers.
24. Importing your 3D model back into your 3rd party program
Learn how to export your model after you have textured it back into your 3rd party program.
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